VRaySSS2

This page gives information on the Subsurface Scattering Render Element.

Overview

The VRaySSS2 Render Element stores information calculated from Subsurface Scattering materials (VRayAlSurfaceMtl and VRayFastSSS2) . This render element can then be used to enhance or color-correct just the subsurface scattering component of the image during the compositing process.

images/download/attachments/38573369/Norsouth_SSS2_V01.VRaySSS2.png


UI Path:


||Render Setup window|| > Render Elements tab > Add button > VRaySSS2

Parameters

This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:

images/download/attachments/38573369/VRaySSS2_RE_2018.png


vrayVFB – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.

deep output – Specifies whether to include this render element in deep images.

color mapping – Applies the color mapping options specified in the Color mapping rollout of the V-Ray tab in the Render Setup window to this render element. This option is enabled by default.

multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.

denoise – Specifies whether to denoise this render element.

Common Uses

The Subsurface Scattering Render Element is useful for changing the appearance of SSS2 elements after rendering in a compositing or image editing software. Below is an example of its use.


images/download/attachments/38573369/Norsouth_SSS2_V01.VRaySSS2.png
Subsurface Scattering Render Element

images/download/attachments/38573369/Norsouth_SSS2_V01.RGB_color.png
Original Beauty Composite

images/download/attachments/38573369/SSS2Recolor_v02_00000.png
Color of Subsurface Scattering on the candles changed

Compositing Formula

The VRaySSS2 Render Element is added to the Beauty render to form the final image.

images/download/attachments/38573369/VRaySSS2_grpah_00000_00000.png