Chaos Cloud Supported Features
This page provides a table of features supported by Chaos Cloud rendering in 3ds Max.
Overview
These features are supported by Chaos Cloud in 3ds Max.
Supported Features
Cameras
Environment
|
Feature |
Chaos Cloud |
|
Spherical Mapping |
✓ |
|
Mirror ball mapping |
✓ |
|
Angular mapping |
✓ |
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
– |
Geometry
|
Feature |
Chaos Cloud |
|
Triangle meshes |
✓ |
|
✓ |
|
|
✓ |
|
|
NURBS |
✓ |
|
Subdivisions |
✓ |
|
✓ |
|
|
✓ |
|
|
– |
|
|
✓ |
|
|
– |
|
|
Particles (with Particle Flow) |
✓ |
|
X-Ref Scene |
✓ |
|
✓ |
|
|
✓ |
Global Illumination Methods
|
Feature |
Chaos Cloud |
|
✓ |
|
|
✓ |
|
|
✓ |
Lights
|
Feature |
Chaos Cloud CPU |
|
Lights textures |
✓ |
|
Skylight portals |
✓ |
|
✓ |
|
|
Standard Lights |
✓ |
|
Photometric Lights |
✓ |
|
Ambient Light |
✓ |
|
Image based lighting |
✓ |
Materials
|
Feature |
Chaos Cloud CPU |
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
VRayFastSSS2 (raytraced) |
✓ |
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
INITIAL |
|
|
✓ |
|
|
✓ |
|
|
✓ |
Global switches
|
Feature |
Chaos Cloud CPU |
|
Displacement |
✓ |
|
Lights |
– |
|
Hidden lights |
✓ |
|
Don't render final image |
✓ |
|
Override depth |
– |
|
Override material |
✓ |
|
Override material exclude list |
✓ |
|
Force back face culling |
– |
|
Shadows |
✓ |
|
Show GI only |
– |
|
Reflection/Refraction |
✓ |
|
Maps |
✓ |
|
Glossy effects |
✓ |
|
Max ray intensity |
✓ |
|
Filter maps |
✓ |
|
Secondary rays |
✓ |
|
Max transp. levels |
✓ |
|
Transp. cutoff |
✓ |
|
Light tree and adaptive lights |
✓ |
Render Elements
|
Feature |
Chaos Cloud CPU |
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
PARTIAL6 |
|
|
✓ |
|
|
– |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
– |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
– |
|
|
✓ |
|
|
– |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
– |
|
|
✓ |
|
|
– |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
Textures
|
Feature |
Chaos Cloud CPU |
|
Bitmap |
✓ |
|
Cellular |
✓ |
|
Checker |
✓ |
|
Color Correction |
✓ |
|
Composite |
✓ |
|
Dent |
✓ |
|
Falloff |
✓ |
|
Forest Color |
✓ |
|
Gradient |
✓ |
|
Gradient ramp |
✓ |
|
Marble |
✓ |
|
Mask |
✓ |
|
Mix |
✓ |
|
Noise |
✓ |
|
Output |
✓ |
|
OSL Map |
PARTIAL2 |
|
Particle Age |
– |
|
Particle MBlur |
– |
|
Perlin Marble |
– |
|
RGB Multiply |
✓ |
|
RGB Tint |
✓ |
|
Smoke |
✓ |
|
Speckle |
✓ |
|
Splat |
✓ |
|
Stucco |
✓ |
|
Substance |
✓ 4 |
|
Swirl |
✓ |
|
Tiles |
✓ |
|
Vertex Color |
✓ |
|
Waves |
✓ |
|
Wood |
– |
|
Advanced Wood |
– |
|
– |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
– |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
– |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
– |
|
|
✓ |
|
|
– |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
Other
|
Feature |
Chaos Cloud CPU |
|
✓ |
|
|
– |
|
|
– |
|
|
VRayLensEffects (VFB) |
✓ |
|
– |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
Render Mask (see Image Sampler) |
✓ |
|
✓ |
|
|
✓ |
|
|
– |
|
|
✓ |
|
|
Anisotropy |
✓ |
|
Matte objects |
✓ |
|
Include/Exclude Lists for Materials |
✓ |
|
Include/Exclude Lists for Lights |
✓ |
3rd Party Plugins
|
Feature |
Chaos Cloud CPU |
|
ForestPro instancing |
✓ |
|
RailClone instancing |
✓ |
|
MultiScatter instancing |
✓ |
|
ColorCorrect |
✓ |
|
Carbon Scatter |
✓ |
|
✓ |
|
|
✓ |
|
|
MultiTexture |
✓ |
|
Bercon Maps |
✓ |
|
Forest Color |
✓ |
|
Anima |
– |
|
GrowFX |
✓ |
Footnotes
1 – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. For more details, please see the Sampler Info Render Element page.
2 – It is supported in V-Ray for 3ds Max 2019. Some OSL maps are not supported yet.
3 – Falloff map does not support Shadow/Light type.
4 – Substance2 is supported.
5 – Shutter efficiency is not supported.
6 – VRayCryptomatte RE is supported when rendering with Bucket Image Sampler.