V-Ray Feature Comparison Chart

This page provides a table of features supported by different V-Ray versions in 3ds Max.

Overview

The following charts compare feature availability in the latest releases of V-Ray, organized into sections: Rendering, Geometry, User Interface, V-Ray GPU, Camera, V-Ray Frame Buffer, Materials, and Textures.

In these charts, V-Ray version headings include the year(s) the version were released. 3ds Max Version is the number of the version (not necessarily the year of release).

3ds Max Version Compatibility

3ds Max Version

V-Ray Next - 2018

V-Ray 3.6 - 2017

V-Ray 3.0 - 2014

V-Ray 2 - 2010-2014

2019

✓

✓

–

–

2018

✓

✓

–

–

2017

✓

✓

–

–

2016

✓

✓

–

–

2015

✓

✓

✓

✓

2014

✓

✓

✓

✓

2013

✓

✓

✓

✓

2012

–

–

✓

✓

2011

–

–

✓

✓

2010

–

–

✓

✓

2009

–

–

✓

✓

2008

–

–

✓

✓

ver. 9

–

–

✓

✓

Rendering Features

Feature

V-Ray Next - 2018

V-Ray 3.6 - 2017

V-Ray 3.0 - 2014

V-Ray 2 - 2010-2014

Bucket Rendering

✓

✓

✓

✓

Progressive Rendering

✓

✓

✓

–

Interactive Production Rendering

✓

✓

–

–

V-Ray GPU

✓

✓

✓

✓

Speed improvements

✓

✓

✓

–

Distributed Rendering

✓

✓

✓

✓

Resumable Rendering

✓

✓

–

–

Denoiser

✓

✓

–

–

Standalone Denoiser

✓

✓

–

–

Min Shading Rate Control

✓

✓

✓

–

Variance Based Image Sampling

✓

✓

–

–

V-Ray Standalone

✓

✓

✓

–

Live VR Rendering

✓

✓

–

–

Faster Hair Rendering

✓

✓

✓

–

Use of Embree

✓

✓

✓

–

Embree for Hair

✓

✓

–

–

Faster Light Cache

✓

✓

–

–

Faster Forest Pack Rendering

✓

✓

–

–

Faster Proxy/Instances Rendering

✓

✓

–

–

Faster Fur Rendering

✓

✓

–

–

Render Mask

✓

✓

✓

–

Probabilistic Lights

✓

✓

✓

–

Max Ray Intensity

✓

✓

✓

–

Probabilistic Volume Grid Rendering

✓

✓

–

–

Deep EXR rendering

✓

✓

✓

–

Light Cache DR

✓

✓

–

–

Add/Remove DR machines on the go

✓

✓

–

–

DR Automatically Cache render assets

✓

✓

✓

–

DR Use/Don't use local machine

✓

✓

✓

–

NVIDIA AI Denoiser

✓

–

–

–

Adaptive Dome Light

✓

–

–

–


Geometry Features

Feature

V-Ray Next - 2018

V-Ray 3.6 - 2017

V-Ray 3.0 - 2014

V-Ray 2 - 2010-2014

V-Ray Proxy

✓

✓

✓

✓

V-Ray Proxy with Alembic

✓

✓

✓

✓

V-Ray Proxy with Alembic Particles

✓

✓

✓

–

V-Ray Proxy with Alembic Hair

✓

✓

✓

–

Proxy Preview Types

✓

✓

–

–

Automatic Instancing of Identical proxies

✓

✓

–

–

Mesh Viewer

✓

✓

–

–

V-Ray Fur

✓

✓

✓

✓

V-Ray Fur Curl Map

✓

✓

–

–

Displacement

✓

✓

✓

✓

Vector Displacement

✓

✓

✓

–

Clipper

✓

✓

✓

–

Mesh Clipper

✓

✓

–

–

Volume Grid

✓

✓

✓

–

Instancer

✓

✓

–

–

Metaballs

✓

✓

✓

–

Orantrix Support

✓

✓

✓

✓

HairFarm Support

✓

✓

✓

✓

V-Ray Proxy with alembic layers

✓

–

–

–


UI Features

Feature

V-Ray Next - 2018

V-Ray 3.6 - 2017

V-Ray 3.0 - 2014

V-Ray 2 - 2010-2014

V-Ray Toolbar

✓

✓

✓

–

V-Ray Light Lister

✓

✓

✓

✓

Quick Settings

✓

✓

✓

–

Simplified UI Levels

✓

✓

✓

–

Dockable VFB windows

✓

✓

–

–

UI Tooltips

✓

✓

–

–

Scene Analyzer

✓

–

–

–




V-Ray GPU Features

Feature

V-Ray Next - 2018

V-Ray 3.6 - 2017

V-Ray 3.0 - 2014

V-Ray 2 - 2010-2014

Interactive Rendering

✓

✓

✓

✓

Adaptive Lights

✓

✓

–

–

QMC Sampling

✓

✓

–

–

V-Ray Displacement

✓

✓

–

–

UDIM Support

✓

✓

–

–

Procedural Bump maps

✓

✓

–

–

V-Ray Edges Texture

✓

✓

–

–

Texture Baking

✓

✓

–

–

Low GPU Thread Priority

✓

✓

–

–

On-Demand Mip Mapping

✓

✓

–

–

V-Ray Aerial Perspective

✓

✓

–

–

Anisotropy

✓

✓

–

–

Spherical Panorama cameras

✓

✓

–

–

Cached Irradiance Maps

–

✓

–

–

V-Ray Light Cache

✓

✓

–

–

V-Ray Raytraced SSS

✓

✓

–

–

V-Ray Section Clipper

✓

✓

–

–

V-Ray Fur

✓

✓

–

–

V-Ray Dirt texture

✓

✓

–

–

V-Ray Directional Area Lights

✓

✓

–

–

V-Ray Stochastic Flakes Material

✓

✓

–

–

V-Ray User Color/Scalar

✓

✓

–

–

V-Ray Light Select Render Element with GI

✓

✓

✓

–

V-Ray Matte Shadow Render Element

✓

✓

–

–

HairFarm Rendering

✓

✓

–

–

Ornatrix Rendering

✓

✓

–

–

Orthographic Camera

✓

✓

–

–

GLSL support

✓

✓

–

–

Procedural Textures in Environment

✓

✓

–

–

V-Ray Plane

✓

✓

–

–

V-Ray Render Mask

✓

✓

–

–

V-Ray Motion Blur

✓

✓

✓

✓

V-Ray Real Zoom Option

✓

✓

✓

✓


Camera Features

Feature

V-Ray Next - 2018

V-Ray 3.6 - 2017

V-Ray 3.0 - 2014

V-Ray 2 - 2010-2014

Cubic 6x1 Camera

✓

✓

–

–

Stereo Spherical Camera

✓

✓

–

–

3ds Max Physical Camera

✓

✓

–

–

Bitmap Camera Aperture

✓

✓

✓

–

Reflection/Refraction Exclude Options

✓

✓

✓

–

Aerial Perspective

✓

✓

–

–

Ground Albedo Color

✓

✓

–

–

Sky Horizon Offset and Blend Control

✓

✓

–

–

Disk Light shape

✓

✓

–

–

Control for Specular/Diffuse Contribution in Lights

✓

✓

–

–

Ground Environment Projection

✓

✓

✓

–

Texture Tags

✓

✓

✓

–

Lens Analysis Tool

✓

✓

✓

✓

Matte Environment for Reflections/Refractions

✓

✓

–

–

V-Ray Light Meter

✓

✓

✓

✓

Convert Images to Tiled EXRs tool

✓

✓

✓

✓

Auto exposure

✓

–

–

–

Auto white balance

✓

–

–

–


VFB Features

Feature

V-Ray Next - 2018

V-Ray 3.6 - 2017

V-Ray 3.0 - 2014

V-Ray 2 - 2010-2014

Lens Effects in VFB

✓

✓

✓

–

No Re-Render for Lens Effects

✓

✓

✓

–

Interactive Lens Effects

✓

✓

–

–

Color Balance in VFB

✓

✓

✓

–

Exposure in VFB

✓

✓

✓

✓

White Balance in VFB

✓

✓

–

–

Hue/Saturation in VFB

✓

✓

✓

–

Levels in VFB

✓

✓

✓

✓

Curve in VFB

✓

✓

✓

✓

Bitmap Background VFB

✓

✓

–

–

Contrast in VFB

✓

✓

✓

–

Highlight Burn CC

✓

✓

–

–

LUT in VFB

✓

✓

✓

✓

ICC in VFB

✓

✓

✓

✓

OCIO in VFB

✓

✓

✓

–

Save CC from VFB - LUT and .vccglb

✓

✓

–

–

Load CC from History

✓

✓

–

–

Load Render Settings from History

✓

✓

–

–

Relative to Project History

✓

✓

–

–

Auto-save finished render

✓

✓

–

–

Image Info

 

 

 

 

Load Scene from History

 

 

 

 


Materials Features

Feature

V-Ray Next - 2018

V-Ray 3.6 - 2017

V-Ray 3.0 - 2014

V-Ray 2 - 2010-2014

V-Ray 2-Sided Material

✓

✓

✓

✓

    -  Multiply by Front Material

✓

✓

–

–

AL Surface Material

✓

✓

–

–

V-Ray Blend Material

✓

✓

✓

✓

V-Ray Bump Material 

✓

✓

✓

–

V-Ray Car Paint Material 

✓

✓

✓

✓

V-Ray Fast SSS

✓

–

–

✓

V-Ray Fast SSS2

✓

✓

✓

✓

V-Ray Flakes Material

✓

✓

✓

✓

V-Ray GLSL Material 

✓

✓

✓

✓

V-Ray Hair Material

✓

✓

✓

✓

V-Ray Light Material

✓

✓

✓

✓

MDL Materials

✓

✓

–

–

V-Ray Material

✓

✓

✓

✓

- Glossy Fresnel

✓

✓

–

–

- Opacity Modes 

✓

✓

–

–

- GTR/GGX BRDF Option

✓

✓

–

–

- Metalness

✓

–

–

–

V-Ray Wrapper Material

✓

✓

✓

✓

V-Ray OSL Material

✓

✓

✓

–

V-Ray Override Material

✓

✓

✓

✓

V-Ray Point Particle Material

✓

✓

✓

–

V-Ray Scanned Material

✓

✓

–

–

V-Ray Scatter Volume Material

✓

✓

✓

–

V-Ray Stochastic Flakes Material

✓

✓

–

–

V-Ray Vector Displacement Bake

✓

✓

✓

✓

V-Ray VRmat Material

✓

✓

✓

–

VRayHairNextMtl

✓

–

–

–

VRaySwitchMtl

✓

–

–

–


Textures Features

Feature

V-Ray Next Latest - 2018

V-Ray 3.6 - 2017

V-Ray 3.0 - 2014

V-Ray 2 - 2010-2014

V-Ray Bmp Filter

–

✓

✓

✓

V-Ray Bump2Normal

✓

✓

✓

–

V-Ray Color

✓

✓

✓

✓

V-Ray Color2Bump

✓

✓

✓

✓

V-Ray Comp tex

✓

✓

✓

✓

V-Ray Curvature

✓

✓

–

–

V-Ray Dirt

✓

✓

✓

✓

V-Ray Distance Tex

✓

✓

✓

✓

V-Ray Edges Tex

✓

✓

✓

✓

- Raytraced Rounded Corners

✓

✓

–

–

V-Ray Fake Fresnel Tex

✓

✓

✓

–

V-Ray GLSL Tex

✓

✓

✓

✓

V-Ray Hair Info Tex

✓

✓

✓

✓

V-Ray HDRI

✓

✓

✓

✓

V-Ray ICC

✓

✓

✓

–

V-Ray LUT

✓

✓

✓

–

V-Ray Map 1

✓

✓

✓

✓

V-Ray Multi Sub Tex

✓

✓

✓

✓

- Randomization

✓

✓

–

–

V-Ray Normal Map

✓

✓

✓

✓

V-Ray OCIO

✓

✓

✓

–

V-Ray OSL Tex

✓

✓

✓

–

V-Ray Particle Tex

✓

✓

✓

–

V-Ray Ptex

✓

✓

✓

✓

V-Ray Sampler Info Tex

✓

✓

✓

✓

V-Ray Sky

✓

✓

✓

✓

- Hosek

✓

✓

–

–

- Ground Albedo

✓

✓

–

–

V-Ray Softbox

✓

✓

✓

✓

V-Ray Triplanar Tex

✓

✓

–

–

V-Ray User Color

✓

✓

✓

–

V-Ray User Scalar

✓

✓

✓

–

Forest Color support

✓

✓

–

–

Footnotes

1 – Not supported since V-Ray version Next.