V-Ray GPU Supported Features
This page provides tables of features supported by V-Ray GPU in 3ds Max.
Overview
These features are supported by V-Ray GPU in 3ds Max.
Supported Features
Cameras
Environment
|
Feature |
V-Ray GPU |
|
Spherical Mapping |
✓ |
|
Mirror ball mapping |
✓ |
|
Angular mapping |
✓ |
|
– |
|
|
✓ |
|
|
✓ |
|
|
– |
Geometry
|
Feature |
V-Ray GPU |
|
Triangle meshes |
✓ |
|
✓ |
|
|
✓ |
|
|
NURBS |
✓ |
|
Subdivisions |
✓ |
|
✓ |
|
|
✓ |
|
|
– |
|
|
✓ |
|
|
– |
|
|
Particles (with Particle Flow) |
✓ |
|
X-Ref Scene |
✓ |
|
✓ |
|
|
✓ |
|
|
✓
|
Global Illumination Methods
|
Feature |
V-Ray GPU |
|
✓ |
|
|
✓ |
|
|
– |
Anti-Aliasing Filters
|
Feature |
V-Ray GPU |
|
Area |
✓ |
|
Sharp Quadratic |
– |
|
Catmull-Rom |
– |
|
Plate Match/Max R2 |
– |
|
Quadratic |
– |
|
Cubic |
– |
|
Video |
– |
|
Soften |
– |
|
Cook Variable |
– |
|
Blend |
✓ |
|
Blackman |
– |
|
Mitchell-Netravali |
– |
|
VRayLanczosFilter |
✓ |
|
VRaySincFilter |
– |
|
VRayBoxFilter |
✓ |
|
VRayTriangleFilter |
– |
|
VRayMitNetFilter |
– |
Lights
Materials
|
Feature |
V-Ray GPU |
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓
|
|
|
✓ |
|
|
PARTIAL (without Multiply By Front diffuse) |
|
|
✓(shadows only, no GI on mattes) |
|
|
PARTIAL (without raytraced (solid) and raytraced (refractive)) |
|
|
PARTIAL |
|
|
PARTIAL 20 |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
– |
|
|
✓ |
|
|
✓ |
|
|
✓10 |
|
|
INITIAL |
|
|
✓ |
|
|
– |
|
|
– |
Unsupported materials and textures in V-Ray GPU are regarded as incompatible in the Material Editor of 3ds Max. They will not be displayed unless the Show Incompatible option is enabled in the Material/Map Browser.
Global switches
|
Feature |
V-Ray GPU |
|
Displacement |
✓ |
|
Lights |
– |
|
Hidden lights |
✓ |
|
Don't render final image |
✓ |
|
Override depth |
– |
|
Override material |
✓ |
|
Override material exclude list |
✓ |
|
Force back face culling |
– |
|
Shadows |
– |
|
Show GI only |
– |
|
Reflection/Refraction |
– |
|
Maps |
✓ |
|
Glossy effects |
– |
|
Max ray intensity |
✓ |
|
Filter maps |
– |
|
Secondary rays |
– |
|
Max transp. levels |
– |
|
Transp. cutoff |
– |
|
Light tree and adaptive lights |
✓ |
Render Elements
Textures
|
Feature |
V-Ray GPU |
|
Bitmap |
✓ |
|
Cellular |
– |
|
Checker |
✓ |
|
Color Correction |
✓ |
|
Composite 17 |
✓ |
|
Dent |
– |
|
Falloff 13 |
✓ |
|
Gradient |
✓ |
|
Gradient ramp8 |
✓ |
|
Marble |
✓ 9 |
|
Mask |
✓ |
|
Mix |
✓ |
|
Noise |
✓ |
|
Output |
✓ |
|
OSL Map |
PARTIAL 11 |
|
Particle Age |
– |
|
Particle MBlur |
– |
|
Perlin Marble |
– |
|
RGB Multiply |
✓ |
|
RGB Tint |
– |
|
Smoke |
✓ 9 |
|
Speckle |
✓ 9 |
|
Splat |
✓ 9 |
|
Stucco |
✓ 9 |
|
Substance |
✓ 24 |
|
Swirl |
✓ 9 |
|
Tiles |
✓ 9 |
|
Vertex Color |
✓ |
|
Waves |
– |
|
Wood |
– |
|
Advanced Wood |
– |
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
– |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
– |
|
|
– |
|
|
– |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
✓9 |
|
|
– |
|
|
✓ |
|
|
– |
|
|
✓ |
|
|
– |
|
|
✓9 |
|
|
✓ |
|
|
✓ |
|
|
✓ |
|
|
– |
Other
|
Feature |
V-Ray GPU |
|
✓ |
|
|
– |
|
|
– |
|
|
VRayLensEffects (VFB) |
✓ |
|
– |
|
|
✓ |
|
|
PARTIAL 22 |
|
|
✓ |
|
|
✓ |
|
|
Render Mask (see Image Sampler) |
✓ |
|
✓ |
|
|
✓ |
|
|
– |
|
|
✓ |
|
|
Anisotropy |
✓ |
|
Matte objects |
✓ |
|
Include/Exclude Lists for Materials |
– |
|
Include/Exclude Lists for Lights |
✓ |
|
Trace Sets (Reflection/Refraction exclude) |
– |
Footnotes
1 – GPU rendering supports motion blurred frames on integer numbers only. For example, starting the render from frame 1 produces correct motion blur, but starting from frame 1.25, will produce incorrect motion blur. Shutter efficiency is not supported with GPU.
2 – 2D Displacement is not supported by V-Ray GPU. Displacement results between CPU and GPU rendering may differ slightly because of Pre-tessellation and Cache Normal settings.
3 – Using Light Cache (as a secondary GI engine) with V-Ray GPU is possible only when rendering in production mode, or with From file mode (already computed Light Cache .vrlmap) when using V-Ray GPU in IPR.
4 – Light Select modes always contain GI information in V-Ray GPU. The Raw and indirect modes are not supported in V-Ray GPU.
5 – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. For more details, please see the Sampler Info Render Element page.
6 – When rendering with V-Ray GPU CUDA, the VRayShadows Render Element is incompatible with Adaptive Lights and may render incorrectly if used together.
7 – Starting with V-Ray 3.6, the VRayColor2Bump texture is no longer needed for procedural textures in order to be supported by V-Ray GPU.
For earlier releases, all procedural textures are supported by V-Ray GPU when used for Bump mapping through a VRayColor2Bump texture attached to the Bump slot.
In V-Ray Next, the texture ensures that the procedural bump is fully consistent between V-Ray Next and V-Ray GPU. Without VRayColor2Bump there might be some difference in the rendered procedural bump amount related to the scene size and scale.
8 – These plug-ins are only partially supported by V-Ray GPU.
9 – The texture is baked for rendering on the GPU. This means that it will use more memory to render, than a fully supported procedural texture.
10 – V-Ray GPU supports VRayScannedMtl under few limitations. For more information, visit the VRayScannedMtl page.
11 – It is supported in V-Ray for 3ds Max 2019. Some OSL maps are not supported yet.
12 – V-Ray GPU supports only BerconNoise map within the following limitations: only Color #1; Color #2 and Size parameters are supported as mappable. Distortion and Use function curve options are not supported.
13 – Falloff map does not support Shadow/Light type.
14 – RPM Material works with V-Ray Next for 3ds Max up to version 2017.
15 – VRayObjectID is always rendered with Integer (no Anti-Aliasing) mode in V-Ray GPU.
16 – V-Ray GPU does not support V-Ray Mesh Light textures.
17 – There is a limit of 6 layers per Composite map when using the V-Ray GPU engine.
18 – Particle shading set is not supported by V-Ray GPU.
19 – Area shadows are not supported by V-Ray GPU.
20 – For detailed information on the V-Ray GPU support of VRayGLSLMtl and VRayGLSLTex, please refer to the GLSL Support page.
21 - VRayDRBucket Render Element works only in Production rendering mode using Bucket sampler.
22 - Fire Lights (Fire Rollout) and Use Light Cache (Smoke Color Rollout) options are not supported with V-Ray GPU. For more information, refer to their relevant pages.
23 - S kylight portals option is not supported with V-Ray GPU. It is not needed anymore due to the Adaptive Dome light.
24 – Substance 2 is supported.
25 – Include/Exclude lists are not supported with CUDA.
Additional Notes
-
V-Ray GPU supports map channels from 0 to 15.
-
V-Ray GPU only supports normal maps in tangent space.